showing 19 games

namepublisher(developer)year arrow_downwarddescription
Adventure  Atari;Polyvox (Atari)1980An evil magician has stolen the Enchanted Chalice and has hidden it somewhere in the Kingdom. The object of the game is to rescue the Enchanted Chalice and place it inside the Golden Castle where it belongs.

This is no easy task, as the Evil Magician has created three Dragons to hinder you in your quest for the Golden Chalice. There is Yorgie, the Yellow Dragon, who is just plain mean; there is Grundle, the Green Dragon, who is mean and ferocious; and there is Rhindle, the Red Dragon, who is the most ferocious of all. Rhindle is also the fastest Dragon and is the most difficult to outmaneuver.

There are three castles in the Kingdom; the White Castle, the Black Castle, and the Golden Castle. Each castle has a Gate over the entrance. The Gate can be opened with the corresponding colored Key. Inside each Castle are rooms(or dungeons, depending at which Skill Level you are playing).

The Castles are separated by rooms, pathways, and labyrinths. Common to all the Skill Levels is the Blue Labyrinth through which you must find your way to the Black Castle. Skill Levels 2 and 3 have a more complicated Kingdom.***[b]About the release date[/b]:

Could be 1979 or 1980. According to the game developer, Warren Robinett:

[quote]I am pretty sure the Adventure cartridge was released during the 1979 Christmas season. But I was in Europe during that time. People were definitely playing Adventure in early 1980 [...] Anyway, the Adventure cart was definitely out in the world by June 1980, and had been out there for a while. My belief is that it was released during the 1979 Christmas season, but I did not actually see an Adventure cart in a retail store prior to Jan. 1, 1980. So I guess I don't truly know for sure.[/quote]***
[48]***Adventure was released in North America by Atari, CX2613, picture and text labels rarity 2 Common+, NTSC. Sears 49-75154, picture label rarity 4 Scarce+, text label rarity 3 Scarce, NTSC. Released in South America by Polyvox, NTSC.

This game was inspired by another game called [game=Colossal Cave Adventure]Colossal Cave Adventure[/game] (later known as [i]Colossal Cave[/i]) by Will Crowther and Don Woods. Adventure was hundreds of kilobytes in size and ran on a room-sized mainframe; Mr. Robinett's Adventure fit in 2k and ran on a VCS, which is smaller than a VCR.

Mr. Robinett developed this game against his boss' instructions (who said it was too big).

[spoiler=The first videogame with an easter egg (secret):;Close]Find the hidden dot that removes a wall and enter a secret room where the words 'Created by Warren Robinett' are spelled out.[/spoiler] Mr. Robinett also did this without permission and it was discovered after he'd left employment with Atari. At the time, programmers at Atari were not given credit, could not discuss their work in public, had no official creative input, were not allowed to collect royalties and were being paid less then some of their own secretaries.

In a development version of the game, there was a roadrunner character that just ran around.

Late in the development of this game, Mr. Robinett was told by marketing to change the game to 'Superman' to ride the hype of the Superman movie that was released in 1978. John Dunn came to the rescue and volunteered to do the [game=#99763]Superman[/game] game.

[game=Rocky's Boots]Rocky's Boots[/game] was the followup to this game and uses a later version of the adventure engine (ADV# engine).
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Coconuts  Telesys;Beagle Brothers1982Stanley must dodge the coconuts being dropped by the monkey. If his umbrella is hit, he'll still be protected by his hat. If his hat is hit, he has no protection left. If he's hit with no protection, game over. At both 500 and 1500 points, Stanley can earn a lost item of protection. The monkey must rest occasionally, and will not start throwing coconuts again until provoked by Stanley's movement (press the joystick button). Each round goes faster than the last. Points are scored points for each coconut dodged. [b]A[/b]dvanced difficulty means Stanley moves slowly. With [b]B[/b]eginner difficulty he's faster.

Players take turns losing protection in two player mode. There is not interaction between players.

"Beagle Brothers" is a mysterious label that many Atari cartridges have that are not produced by the similarly named "Beagle Bros". It may be a pirate operation, but this is unknown. Coconuts is one such game available with the Beagle Brothers label.
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Donkey Kong  Coleco;Zellers;Star Game (Coleco)1982[media=youtube]1Py4AEKTi4A[/media]***
[126]***You are Mario and that big old gorilla, Donkey Kong, has run off with your girlfriend. It's up to you to struggle up those ladders and balance on those beams to rescue your lady fair. She's held captive at the very top. But Donkey Kong is not ready to giver her up so easily. He's tossing barrels and fireballs at you at every turn. It's up to you to outmaneuver that wily ape. Good luck, your lady awaits.***Published by Coleco / Zellers / Star Game / CBS Electronics / Pet Boat

Coleco had gotten the rights to a guaranteed bestseller. They had 90 days before Christmas to take advantage of it. They went searching for an independent programmer with Atari VCS experience. At this point in history experience VCS programmers worked for Atari or they worked for Activision. It has been said there were only 7 VCS programmers in the world that didn't work for Atari, at that time, and 6 worked for Activision. They were able to track down Gary kitchen who had independently using his own resources, reverse engineered the VCS and several games in order know how it worked. He had developed one VCS game that US Games had published.

Coco a management apparently had reasoned that they had the hottest arcade game license and it would sell no matter what. The game didn't have to be good, just needed to turn on and not crash, people would buy it. Kitchen was able to become authorized to use a 4K cartridge rather than a 2K cartridge. he had never in fact worked with 4K cartridges but he knew that the 2K cartridge especially wouldn't cut it. He would have liked to have had a six or a cake cartridge and has stated that an 8K cartridge version would have had four full levels. With the 4K cartridge, and only 90 days, the game would only get two levels. And informed his bosses that do the game property would take 3 to 4 months and at least a 6K cartridge. They said thank you and send him back to work on the 4K cartridge. It has been said that Coleco had no other path to the VCS version of Donkey Kong. Kitchen has assured people that even if he had been given an 8K cartridge, the 90 day deadline still would have arrived at the game that he provided.

From a business point of view, Coleco expected to sell every copy they manufactured. They had little incentive to spend three to four times more money on the cartridge and still sell the same number of them. They had every disincentive to delay the game until after Christmas. They would have most definitely sold less copies of the game in that case.

Gary kitchen has expressed a desire to do an 8K version of Donkey Kong for the Atari VCS but adamantly states that he never will so long as he continues to work with Nintendo.

There are some aspects to this game which are notable achievements. There is no flicker which was a problem with a number of arcade games converted to the VCS platform. And preserves the slanted platforms. Many VCS conversions did not bother with slanted platforms from arcade games and simply redesigned the levels to have only horizontal platforms.***
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Dragonstomper  Starpath;Arcadia (Starpath)1982The story goes; a magician created an amulet that he could use to subdue the great dragon. On his way deep into the lair where the dragon slept, the amulet was lost and the magician was forced to leave without accomplishing his task. But the dragon found the amulet and used it to increase his intelligence and power. He recruited monsters and allied with evil men, terrorizing the surrounding kingdom. The king selected a dragon hunter to build up to become, "The DragonStomper".

An actual RPG on the lowly 2600. Made possible by the Super Charger adapter that loads multiple portions of the game that is stored as digital audio data on a cassette. It even has two music clips. Uses the joystick for a menu based interface. The game has multiple 'locations', including an expansive The Wilderness, churches, villages, castles, wilderness huts, bridges, trading shops, magic shops, The Scorpion Pit and The Dragon's Cave. The game has 3 distinct modes corresponding to its three loads. [list][*]Battling monsters to build up strength and become The DragonStomper. [*]Recruiting warriors to protect oppressed villages whilst buying, selling, and trading supplies. [*]Descending into The Dragons Cave, attacking it with a unit of warriors, and slaying it.[/list]This 3 step process is the recommended path, yet there are several alternatives that will work equally well (none of them are really shortcuts). For instance, if the player manages to find destroy the legendary amulet, the dragon will lose his power; after this, there is the choice of two more options. The Wilderness area is HUGH, considering most 2600 games were no more than 3 screens in size. There are no experience points or levels, rather stats can be directly improved (or lost) with items collected from defeated enemies. A Charm, Cross, Potion, Ring, or Staff will randomly: add strength and heal you, add dexterity, decrease strength, decrease dexterity, or reveal traps. An Axe and a Shield are the only weapons and armor available for use in The Wilderness. Keys can be used to open locked doors and treasure chests. Vitamins will restore strength. Elixir increases dexterity. Medicine protects against fever and acts as an antidote. Lanterns will reveal traps. A Rope or Chain can be used to descend into pits or into The Dragon's Cave. Rubies and Sapphires are more efficient than gold. Bow and Arrows can be used against the Dragon. The Flash spell will momentarily show all traps. The Vision spell will completely reveal traps. The Blast spell is for attack. The Protect spell makes to invincible to enemy attack for its duration. The Stun spell will stun enemies. The Unlock spell will dispel magic barriers.


Was originally advertised as "Excalibur" but the name was changed before publishing.

"The best title ever made in the history of U.S. videogaming." - Forbes Magazine November 2005

Without doubt, DragonStomper would have been the shaper of things to come as the first RPG on the 2600. With subsequent RPGs for the system having better graphics, music, cut sequences, and more in-game story and dialog. Multi-loading from cassette (or CD, first available the same year as this game) and/or more ROM and RAM in the cartridges, would have allowed for chapter structured gameplay and/or each location to have its own load, complete with talking characters and side quests. An audio CD with voice and game data, couple with second generation supercharger like device(s), would have effectively became the first CD drive for consoles and could have included voice for characters and/or many tracks of music. Alas, the videogame market crashed in 1983-84 and DragonStomper remains the only RPG for the system. A huge setback for game quality but a boon for game hardware because the 2600 officially hung around until 1992 with a relative few innovative games. More innovative games, especially RPGs, may have extended its life even longer and delayed the success of consoles with more capabilities.

[spoiler=Always good advice;Close]Pray.[/spoiler][spoiler=Programmers Initials;Close]While the Axe is on-screen, use your shield.[/spoiler][spoiler=Hint: In the Dragons Lair;Close]In the Dragons Lair, The Dragon has hidden many traps. They can be avoided[/spoiler][spoiler=Hint: The Rope & Chain;Close]The rope and chain are not entirely necessary. The player can simply jump down if they don't mind taking damage. Choose wisely.[/spoiler][spoiler=Hint: Stealing the Amulet 1;Close]The "Unlock" spell has a random chance of opening the gate the the amulet is behind[/spoiler][spoiler=Hint: Stealing the Amulet 2;Close]A large army can be an large distraction to a large enemy[/spoiler][spoiler=Hint: The Guards 1;Close]The guards are corrupt which is fortunate for the Dragon. However, if you were to offer a larger payoff than the Dragon gives them... Or you can work the system and get yourself a bureaucratically acceptable ID[/spoiler][spoiler=Hint: The Guards 2;Close]The guards like Rubies and Sapphires[/spoiler][spoiler=Hint: The Guards 3;Close]You have the option to murder Guards. Their hit points do not regenerate.[/spoiler][spoiler=Spoiler: The Guards 4;Close]Attack guards while distracting them with your ID and conversation. They will lash out at everyone nearby but won't know it was you who started it.[/spoiler][spoiler=Hint: Resurrection;Close]When your character dies, simply hit the reset button to resurrect your character on the spot. You will have lost your improved skills, items, and gold, but at least you don't have to start the game over[/spoiler][spoiler=Hint: Improving Stats;Close]Stat altering items are random in their effect, except for Elixirs. Monsters some times drop them after being defeated. You don't have to battle monsters to gain stat altering items, they are hidden in many of the locations[/spoiler][spoiler=Hint: Axe and Shield;Close]Axes and a shields are hidden in many of the locations[/spoiler][spoiler=Hint: Darts;Close]When your ready, you can dodge bullets. Well, darts maybe.[/spoiler][spoiler=Hint: Avoiding Traps 2;Close]Traps must be set each time the game starts or when you are resurrected. This takes time. Hurry past them while the copyright notice is still displayed.[/spoiler][spoiler=Hint: Another way to heal;Close]Bribe the church with 200 gold for a secret healing prayer and to rescue someone from purgatory (jk about the second part).[/spoiler][spoiler=Hint: Maximum Stats;Close]Maximum dexterity is 49 with random stat building items, and 52 with Elixirs. Maximum strength is 50. Strength has a random chance of increasing when you are healed.[/spoiler][spoiler=Hint: Skeleton Key;Close]Just smash the door with your Axe. Although some doors are to strong.[/spoiler][spoiler=Hint: Recruitment tactics 1;Close]Volunteer Warriors are better than hired ones[/spoiler][spoiler=Hint: Recruitment tactics 2;Close]Warriors like Rubies and Sapphires[/spoiler][spoiler=Hint: Recruitment tactics 3;Close]You can recruit a maximum of 3 warriors and send out a maximum of 2 simultaneously.[/spoiler][spoiler=Hint: Recruitment tactics 4;Close]You can murder your own warriors. Why? Well, they might get in the way should you want to recruit something better.[/spoiler][spoiler=Spoiler: Recruitment tactics 5;Close]Smash the amulet and you can will become the dragon's master, or just leave the powerless beast to live out the rest of his now peaceful life in his lair.[/spoiler][spoiler=Spoiler: Maximum Funding;Close]You'll need 2500-4000 gold (depending on how much you sell) to buy a full set of equipment.[/spoiler][spoiler=Hint: Monkeys;Close]Monkey's hangout in trees and often carry potions[/spoiler][spoiler=Hint: Snakes;Close]Snakes hangout everywhere in the Wilderness and often carry rings[/spoiler][spoiler=Hint: Bugs, Beetles, Spiders;Close]Beetles, Bugs, and Spiders often carry potions[/spoiler][spoiler=Hint: Secret Enemy;Close]A Slime is the rarest enemy in the game.[/spoiler][spoiler=Hint: Secret Item;Close]A Stave is the rarest item in the game. You may never see one.[/spoiler]
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King Kong Tigervision;Teldec (Software Electronics)1982 labelimageminimize
Riddle of the Sphinx Imagic1982Hieroglyphics on an ancient obelisk tell a strange tale:
These are dark times. Death's long shadow rests across the Valley of the Kings. Anubis, jackal-headed god of the dead, has cast his curse over all of Pharaoh's kingdom. A plague of scorpions and hordes of thieves lie thick upon the land. O hear the thin whine of despair!
Sing of Pharaoh's Son, all hail the Prince of Egypt! Deliver us from this curse! Brave the dangers of the desert. Seek the answer to the Riddle of the Sphinx. Pay Anubis' ransom with your treasures, O cunning Prince of Wiles. Reach the Temple of Ra, source of light and life.
Pharaoh's heir--be wise, be wily--and beware!***
[48]***Imagic IA3600 published in the North America, Rarity 2 Common+, NTSC. Uses both joysticks the switches on the Atari 2600 console to play.

Riddle of the Sphinx is an surprisingly complex adventure game for the 2600. Players will not likely accomplish much without reading the manual first. The Left joystick is used to move around, shoot at enemies, and use items. The Right joystick navigates the inventory and status screens. Difficulty switches and B&W/Color switches select the different status views. There are Egyptian deities to deal with, some enemies, some allies, some neutral. Likewise there are nomadic traders of various alignment and and thieves. Carry too many treasures around and any nomad might find to a temping target for theft. You score points for advancement in the game and destroying thieves. You lose points and/or health for attacking deities or nomads, regardless of their alignment. To advance in the game, find and trade objects to deliver the correct objects to the correct temple or deity.
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Smurf: Rescue in Gargamel's Castle  Coleco;CBS Electronics;CCE (Coleco)1982Published by Coleco / CBS Electronics / CCE / Atari Mania / Canal 3 / Intellivision / Dactar / Milmar / Data Company / DataVision Software / Digimax / Digitel / Digivision / Dinatronic / Dynacom / Fotomania / Galaxi / Genus / Imagic / Imagic International Games / Jogos Eletronicos / JVP / MaxGames Software / Mega / Microdigital / Microsoft / Prom / Robby / Shock Vision / Star Game / Supergame / Tron / Tythm Softwares / VGS / Wide Vision / Zirok / Dinamivision / Artkaris Software labelimageminimize
E.T. the Extra-Terrestrial Atari;CCE (Atari)1982
[125]***If you ignore the expectation created by the success of the movie. If you consider this as an unfinished game (it is [i]barely[/i] finished). If you read the instruction book in detail. If you compare this to Atari 2600 games from 1977. If you consider it is not a sequel of another game and did not spawn a mediocre or bad series of sequels. If you consider that any game based on a movie will have a very hard time being decent on Atari 2600 hardware and only four directions and 1 button. If you consider most movie games suck. If you consider all the other carp games that 1982-83 threw at us. IT STILL SUCKS! But, it doesn't suck quite as bad as it's reputation. There are worse games for the 2600. Learn to avoid some of the glitch-like aspects of the game, take all the advice previously listed in this article, and your left with not all that terrible of a game. So it doesn't deserve a ½ star.

I certainly do not dismiss Howard Scott Warshaw's achievement of realizing such a complex game on the 2600 in just 5 weeks. The game essentially has 6 levels, 20 hidden areas, 3 polychromatic characters (E.T. of the 4 characters of the game is monochromatic), 5 polychromatic items, a space craft, and an easter egg with an additional 3 polychromatic items. Much more of everything compared to the average 2600 game. Makes me wonder what the game could have been if he'd had 6 months instead. But, that didn't happen. The game was released as-is in 5 weeks. I think what speaks most about the quality of the game was the fact that no previous Atari game experienced customer returns in numbers Atari bother to note.***
[48]***
[48]***One of the biggest commercial failures in the history of video games.

A botanist collecting plant samples from Earth is left behind when his ship must depart unexpectedly to avoid being captured by Earth scientists. He is called "E.T." by an Earth child who takes him in. E.T.'s uses a lot of energy to do most anything here on Earth. Gather 3 Reese's Pieces to restore E.T.'s energy. Collect 9 and call Elliot who will bring a piece of technology E.T. can use to make his communication device (to phone home). Unused Reese's Pieces result in bonus points when (if) E.T. departs Earth. There are 3 parts needed to make the phone home device which can also be found in wells (the pits). Earth scientists will try to capture E.T. and confine him for study. Earth's F.B.I. will try to confiscate E.T. communication device parts. The communication device will not work just anywhere. But, once activated in a suitable area, E.T. will have a limited amount of time to reach the landing site (in the forest) and rejoin his team in their space craft.

Dennis Debro created source code for the game through reverse engineering in 2006. In 2013 Neocomputer.org released a bug-fixed version and instructions on how owners can modify the ROM of the game to achieve the same result. Fixes include:
E.T.'s color is corrected.
Walk, Run, Hover, controls are not as difficult.
The edges of wells are more forgiving so falling in is not as easy.
Entering a screen over a well does not result in an instant fall.
E.T.'s Space craft can no longer crush Elliott (oops!)
The scoring now matches what the manual says.
The Easter Egg works more correctly
The Scientist-Only game variant is restored.
Feature addition: Switch to Color for fixes, switch to B&W for original version.

Tags:
There is a persistent, widely know, widely believed rumor that, on the night of September 28-29, 1983, Atari (for tax purposes) smuggled millions of unsold ET cartridges to an undisclosed location in the desert near Roswell, New Mexico using a fleet of semi-trailer dumpers. Once their, the Extra Terrestrials, were crushed, encased in cement and buried. This is supposedly one of Atari's drastic actions taken as a result of the 1984 market crash. Its just too silly to believe, A big cooperation covering up aliens in a secret location near Roswell for financial gain. No doubt whatsoever it is a humorous fabrication. OR... Maybe that's exactly what Atari wanted the IRS to believe ;)
On September 29, 1983, the Alamogordo Daily News of Alamogordo, New Mexico began publishing a whole series of articles describing a fleet of trucks that came late in the night from an Atari distribution center in El Paso, Texas. Eye witnesses accounts vary but report the destruction and burial of cartridges, systems, and/or controllers. It gets better, turns out the area where the supposed burials took place is a landfill protected by high security! When questioned as to why anyone would encase garbage in cement then bury it, an employee of the landfill, who wished to remain anonymous, told the reporter that they didn't want any kids or scavengers to dig up the creatures they'd buried! The surrounding populations centers could have cared less about Atari's finances, and what exactly they'd buried in the desert. They resented the fact that some big out of state corperation was coming to their corner of the united states to dump as many as 20 loads of trash. Local commissioner Guy Gallaway stated, "We don't want to be an industrial waste dump for El Paso." Local manager Jack Keating officially bolcked Atari from doing anything like this again in their area. Locals passed two laws, the Emergency Management Act, and the Emergency Management Task Force, against outside interests. Mayor Henry Pacelli commented that, "We do not want to see something like this happen again."
So, maybe, maybe not.

EDIT: It's all true! An archaeological dig in cooperation with the city of Alamogordo uncovered bran new games under cement at the bottom of the old land fill. However, only 10% of the approximately 728,000 cartridges in the land fill were ET cartridges. Many different unsold and [i]and returned[/i] games were found. 5 million ET carts were made, 1.5 million units were sold, but many were returned. 3.5 million were unsold. That means the ultimate fate of most of the world's ET carts are still unconfirmed. Oh, the carts were not initially buried under cement. This action was taken after some local children took some for themselves. But, after playing the game, they gave many away and put the rest back ("game sucked ... you couldn't finish it", reported one of them). It is notable, that these kids only found ET carts.
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Bobby Geht nach Hause  Quelle;Bit Corporation;CCE (Quelle)1983
[48]***This game's graphics and sound a pretty amazing for a 1983 VCS game. It approaches Colecovision or Intellivision quality. Animated objects all over the background. A nice to day-night transition. A moving star field. Flowers blowing in the wind. This game also is one of the few to use every pixel of the VCS' maximum resolution. The gameplay isn't that bad either. Seems everybody was impressed with this game, so it was pirated all over the world. Except in the USA, where it was virtually unheard of until many years after the 2600 was discontinued. Bit Corporation did apparently publish at least one known cartridge in the US.

This list is probably incomplete:
TITLE [ENGLISH], [SKU,] COMPANY, COUNTRY, TV-TYPE, YEAR
Bobby Geht nach Hause [Bobby goes home], Quelle, Germany, PAL, 1983
Bobby Geht Heim, Bit Corperation, Germany, PAL
Bob Go Home, Mega, Brazil, PAL-M
Bob Is Going Home, JVP, Brazil, PAL-M
Bob''s Going to Home, Tiger Vision/Eram, PAL-M
Bob's Home, Greek Games Software, Brazil, PAL-M
Bob's Home, MaxGames Software, Brazil, PAL-M
Bobbi, DataSoft Software, Brazil, PAL-M
Bobby, [Taiwan (V-Case)], Europe, PAL
Bobby, JVP, Brazil, PAL-M
Bobby Is Going Home, [Taiwan (Cooper Black)], Europe, PAL
Bobby Is Going Home, Bit Corporation, Europe, PAL, 1983
Bobby Is Going Home, Bit Corporation, USA, NTSC, 1983
Bobby Is Going Home, CCE, Brazil, PAL-M, 1983
Bobby Is Going Home, CCE, Brazil, PAL-M, 1983 (alternate version)
Bobby Is Going Home, Dactar, Brazil, PAL-M
Bobby Is Going Home, Digitel, Brazil, PAL-M
Bobby Is Going Home, Rentacom, Brazil, PAL-M
Bobby Is Going Home, Robby, Brazil, PAL-M
Bobby Is Going Home, Star Game, Brazil, PAL-M
Bobby Is Going Home, Supergame, Brazil, PAL-M
Bobby Is Going Home, [Taiwan (Cooper Black)], Europe, PAL (alternate version)
Bobby Is Going Home, [Taiwan (V-Case)], Europe, PAL
Bobby Is Going Home, Videomac, Brazil, PAL-M
Bobby Vai Para Casa [Bobby Is Going Home], CCE, Brazil, PAL-M
Bobby Torna a Casa [Bobby Comes Back Home], Fujistyle/Bit Corporation, Italy, PAL
Bobby Va a Casa [?], Edu Games/Edu Juegos, Argentina, NTSC
Bobbys Go Home, Digivision, Brazil, PAL-M
Bobe Volta Para Casa [?], Tecmagic, Brazil, PAL-M
Boby, JVP, Brazil, PAL-M
Boby Is Going Home, Game Action, Brazil, PAL-M
Felix Return, Hot Shot/Goliath, Germany, PAL
Jumping Jack, DY-293005, Dynamics, Germany, PAL
Jacky Jump, Home Vision/Gem International Corporation, Belgium, PAL
Niky Wanders, [Taiwan (Cooper Black)], Europe, PAL
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Gauntlet Answer Software1983(This is a completely different game from the Atari Games/Tengen coin-op and it's licensees.)

You must prove you manhood by running a gauntlet of arrows, tomahawks, and rocks to reach the ceremonial torches and extinguish them. You have three water jugs to extinguish the three torches. If you successfully extinguish one you'll get a bonus water refill. You can optionally duck under arrows and leap over rocks. You can optionally give water to the thirsty old hermit for bonus points. The game autoscrolls vertically.
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Joust  Atari (General Computer)1983Climb into a suit of armor and grab your lance - you're entering the medieval world of JOUST! Fly your faithful ostrich steed into battle against the fearless Buzzard Riders. But hold on tight-they'll knock you off your bird if they can! JOUST has all the features of the challenging arcade classic, including a two-player game that lets you and a friend work as a team or joust each other on the aerial battlefield.***
[125]***
[48]***
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Red Sea Crossing Inspirational Video Concepts1983MSRP: $34.95

Play as Moses crossing the Red Sea.

This is a homebrew, [b]from 1983[/b]. Steve Schustack created a few hundred of these. It was advertised in a christian magazine. Only 2 copies has ever been found.
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Crystal Castles Atari1984 labelimageminimize
Decathlon  Activision1984
[48]***
[48]***This is not the same game as Starpath's Decathlon Game

Released in North America, AZ-030, rarity 3 scarce, NTSC. Also released in Europe with a white label, EAZ-030-04I, rarity 5 rare, PAL. 1 Player, 2 Player, 3 Player or 4 Player. Uses joystick. Players take turns competing in 100m, 400m, 1500m runs, 110m hurdles, shot put, javelin, high jump, long jump, pole vault and discus. Get a rack and Field controller to save your wrists and joysticks.
Some sources say the publishing year is 1983

This game will not work on 002 REV A Atari 7800 units manufactured in 1987. Presence of the 7800 expansion port makes no difference. The 7800s in question can be modded for full compatibility. Atari 7800s manufactured in 1984 are fully compatible with all 2600 games.
[Zerothis]
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Pitfall II: Lost Caverns Activision;Ariola (Activision)1984
[48]***
[48]***Perhaps the most impressive VCS 2600 game ever. Great graphics, music and a gameplay that is superior to many other - mostly very repetitive - VCS 2600 games.
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Xenophobe Atari1990CX26172 labelimageminimize
Halo 2600 Code Mystics;AtariAge2010 labelminimizeminimize
Princess Rescue AtariAge (Author)2013The catalog number 26200 is implied to be CX26200 as if it were an official Atari published game.

This game is compatible with Genesis controllers so that the main charcters can run, jump, and blow fireballs from his nose just like Mario.
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Mappy AtariAge (Champ Games)2019 labelminimizeminimize
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